LÖVE und PANZER
In my previous post, I discussed how Colby and myself initially set up a 3D environment in LÖVE, aptly named LÖVE3D. In this post, I will be discussing some of the tools we're building for this environment, and challenges we've come across while building them.
After making a dance video to show off the abilities of my IQE loader, we decided to start work on a game. We had a simple panzer model kicking around, so we decided to make a simple tank shooting game. We started by modifying the world we already built by removing the dancing Mikus and replacing them with our tank. We attached the camera to the tank's body and allowed a togglable first-person view.
With a basic Player object, we quickly got bored of the flat surface we were driving on. We had two options: design a world in Blender and load it up, or